How Many Cards Do You Get In Rummy

How Many Cards Do You Get In Rummy 7,2/10 2797 reviews

As in Poker, never try to 'fill an inside straight' in Gin Rummy. If for example you have a 4 and a 5, you can add to this with either of two cards, a 3 or a 6. If you have a 4 and a 6, however, you're only half as likely to run across a 5. Other Gin Rummy Rule Resources. About.com; Dummies.com; Pagat.com; Playing-Cards.us; Wikipedia. Like Uno, you are trying to shed all the cards in your hand, however, unlike Uno, this is done through melding cards into phases. THE CARDS A Phase 10 box consists of 110 cards: 2 reference cards, 24 x 4 number cards in red, blue, yellow, and green, numbering from 1-12 twice.

Rummy is a card game that is played with two decks of cards with total of two Jokers. To win the rummy game a player must make a valid declaration by picking and discarding cards from the two piles given. One pile is a closed deck, where a player is unable to see the card that he is picking, while the other is an open deck that is formed by the cards discarded by the players. To win at rummy card game, the players have to group cards in valid sequences and sets.

In rummy, the cards in each suit rank low to high starting with Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Ace, Jack, Queen and King each has 10 points. The remaining cards have value equal to their face value. For example, 5 cards will have 5 points and so on.

The Objective Of Rummy

The objective of rummy card game is to arrange the 13 cards in valid sets and sequences. To win the game you need to make minimum 2 sequences, out of which one needs to be pure sequence and rest can be any valid sequence or sets. Without a pure sequence you cannot make a valid rummy declaration. This is one of the most important rummy rules.

How to Form Sequences?

In rummy, a sequence is a group of three or more consecutive cards of the same suit. There are two types of sequences that are formed; a pure sequence and an impure sequence. To win the game of rummy you need at least one pure sequence in your rummy hand.

Pure Sequence

Rummy A pure sequence is a group of three or more cards of the same suit, placed in consecutive order. To form a pure sequence in rummy card game, a player cannot use any Joker or wild card.

Here are a few examples of pure sequence.

  1. 5 6 7 (Pure sequence with three cards and there is no Joker or wild card used)
  2. 3♠ 4♠ 5♠ 6♠ (Pure sequence with four cards. There is no use of Joker or wild cards here.)

Impure Sequence

An impure sequence is a group of three or more cards of the same suit with one or more Joker card used.

Here are some examples to show how an impure sequence is formed.

  1. 6 7 Q♠ 9 (Here Q♠ has been used as a wild Joker replacing 8 to form an impure sequence.)
  2. 5♠ Q 7♠ 8♠ PJ (Impure sequence with Q as wild joker that is replacing 6♠ and the Printed Joker is replacing 9♠.)

How to Form Sets?

A set is a group of three or more cards of the same value but of different suits. When you are forming sets, you can use wild card and Jokers.

Examples of sets

  1. A A♣ A (In this set, all the Ace are of different suits, make a valid set.)
  2. 8 8♣ 8♠ 8 (Rummy set is formed with four 8 cards of different suits.)
  3. 9 Q♠ 9♠ 9 (Here Q♠ has been used as wild joker replacing 9♣ to make set.)
  4. 5 5♣ 5♠ PJ (Printed joker replacing 5 to make set.)
  5. 5 5♣ Q♠ PJ (Here Q♠ has been used as wild joker replacing 5♠ & Printed joker replacing 5♥ to make set.)
  6. 5 5♣ PJ Q Q♠ (This is a set of 5 cards with Printed joker & Q as wild joker replacing 5♠ 5 and one more wild joker Q♠ to complete 13 cards grouping.)

Typical Example: 2 3 4 5 5♣ 6♣ 7♣ 8♣ 5 5♣ PJ Q Q♠ (Set of 5 cards is made to complete the grouping of 13 cards and make a valid declaration)

Note: The set is formed with same card of different suits. However, you can’t use two or more cards of the same suit. This is taken as an invalid declaration. Also, note that a set can have more than four cards. So, if you have a set of four cards and you are using an additional Joker, then in total it becomes a 5 cards group and still be a valid set. At no given time, the hand can have more than 13 cards.

Examples of invalid set

  1. Q Q Q (There are two Qs of the same suit making it an invalid set.)
  2. 7♠ 7 7 7♠ Q (It has two 7 spades of the same suit. The wild card Q as the fifth card is valid but having two 7♠ is making it invalid.)

How To Play Rummy Card Game?

Follow this simple rummy rules and instructions to know how to play the game from start to end:

  1. Rummy card game is played between 2 to 6 players with 2 decks of cards. Each player is dealt with 13 cards and a random card is selected as wild joker or joker card of the game.
  2. The player has to draw and discard cards to form valid sets and sequences of the 13 cards in hand where player can also use wild joker or printed joker of the deck to make impure sequence and sets.
  3. As per indian rummy rules, once a player arranged 13 cards in valid 2 sequences including 1 pure sequence and more groups (sequences or sets), one can make a declaration and win the game.

Cards

Quick Tips To Win The Rummy Card Game

Just as it’s important to know the rummy rules, it is also necessary to play carefully and with focus. Here are quick tips to win the rummy game and stay a step ahead of your competitors.

  • Form the pure sequence at the very beginning of the game. Without a pure sequence, a player cannot make a declaration.
  • Discard cards with high points like Ace, Jack, Queen and King. Replace these cards with Joker or Wild Cards. It reduces the point load, in case you lose the game.
  • As much as possible, avoid picking from the discard pile. It gives away what hand you are trying to form.
  • Look out for smart cards. For example, a 7 of any suit can work with 5 and 6 of the same suit and also 8 and 9 of the same suit.
  • Jokers play an important role in rummy. Try using them to replace high value cards. Remember, Joker and wild cards cannot be used to form pure sequence.
  • When you are ready to make a declaration, check and recheck your cards and then press the button. An invalid declaration can turn even a winning game into a complete loss.

Common Terms Used In Rummy Rules

Here are some common terms of Indian Rummy that every player needs to know before he starts playing.

What is a Rummy Table?

It is the table where the game of rummy is played. Every rummy table can sit two to six players for each game.

What is Joker and Wild Cards?

In each rummy deck there is a Printed Joker and there is a Wild Card that is selected at random at the beginning of the game. The role of both these types of card is the same. Jokers are used to form sets and impure sequences. A Joker card can replace the desired number when forming the groups. This is a valid formation in a rummy game.

What is Draw and Discard?

In all Rummy games, each player is dealt 13 cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.

What is Sorting of Cards?

Sorting of cards are done at the beginning of the game. This is done to arrange your cards to help you form your sets and sequences reducing the probability of mixing the cards. Once, the cards are displayed, you can hit the Sort button and start playing.

What is a Drop?

When a player decides to leave the game table at the start or middle of the rummy game, it is a drop. The act is withdrawing from the game as a personal decision. The first drop=20 points; middle drop= 40 points and last drop and maximum point loss is 80 points.

In case of Pool rummy, if a player drops in 101 pool, the score is 20. In case, it is 201 pool rummy, the drop score is 25. In a game, where it is best of 2 and best of 3 is played, then a drop is not allowed.

What are Cash Tournaments?

Cash tournaments are those that are played for Real Cash and have Real Cash Prizes (in INR). These tournaments run 24x7 and are conducted in a knock-out style. To play any of the cash games, the player has to add Cash to its RummyCircle account.

How do I Join a Tournament?

Go to 'Tournaments' in the top navigation panel. Now, select the type of Tournament you wish to play. In the corresponding Tournament List, click on any of the Open tournaments that you wish to join. Finally, click on the blinking Join This Tournament button under Tournament Details.

What is an Invalid Declaration?

An invalid declaration happens in rummy card game when the player presses the Declaration button, but the cards are not in valid sequences and sets. Therefore, the player will lose the game and the competitor will automatically be declared as the winner.

Here are few examples of common invalid declarations players make while playing rummy:

How Many Cards Do You Get In Gin Rummy 4 Players

  • Wrong Declaration with Invalid Sets

    Example 1: 10♠ 10♠ 10 10♣ Q

    A set can have 3 cards or more, however a set needs to be formed with cards of the same value and different suits. In this situation, the Wild Joker (Queen of Hearts) card was added and that became the fifth card, which is valid as per rules, however the group consist of 2 cards of the same suit making it a wrong declaration.

    Example 2: K K K

    In this set, there are 3 cards which is well within the minimum limit. Also, a set consists of cards of the same face value but has to be of different suits. The set cannot have more than one card of the same suit. In this example, the set consists of two cards of the same suit and that makes it a wrong declaration.

  • Wrong Declaration with Invalid Sequences

    Example 1: 10♠ 10 10 10♣ 5♠ 5 5 6♠ 6 6♣ 9 9 Joker

    A valid declaration requires 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. However, in the given example there is neither sequence made making it an invalid declaration.

    Example 2: K K♠ K 6 7 Joker 9♠ 10♠ J♠ Joker 5♠ 5 5

    A valid declaration must have 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. This example shows that there are 2 sequences, but both are impure sequence i.e. sequence with joker and the pure sequence is not there. It is compulsory to have a pure sequence before you make a declaration.

    Example 3: Q Q♠ Q 6 7 8 9 5♠ 5 5 10♠ 10 10

    Sequences are very important for a rummy card game and you need minimum 2 sequences, out of which one needs to be pure sequence and the other can be pure or impure sequence to win the game. In this example, there is a pure sequence, however the 2nd sequence is missing and hence it is an invalid declaration.

Useful Chart - How To Play & Rummy Guidelines For Valid Rummy Declaration:

Handy Directions to Follow While Declaring With 13 Cards:

PURE SEQUENCE

IMPURE SEQUENCE

SET 1 & SET 2
COMPULSORY to makeNOT COMPULSORY
(Can make to fulfill minimum 2 sequence requirement)
NOT COMPULSORY
(Can make to complete 13 Cards valid grouping)
Made with 3 or More CardsMade with 3 or More CardsMade with 3 or 4 Cards without Joker.
OR

Made with 3, 4 or More Cards with Joker.
Cards of SAME SUIT in SEQUENTIAL ORDERCards of SAME SUIT in SEQUENTIAL ORDER with Wild Card Joker or Printed JokerCards of SAME VALUE & DIFFERENT SUIT (2 Cards of same color but different suit can be used Ex - 5♠ 5 5).
CANNOT USE JOKER or WILD CARDCAN USE JOKER or WILD CARDCAN USE JOKER or WILD CARD

Combination Possible as per the Above Rules to Declare 13 Cards in Rummy:


  1. There is one Pure Sequence of 4 cards
  2. There is Impure Sequence of 3 cards where 8♣ is a wild joker
  3. There is a “Set 1” of 3 cards
  4. There is a “Set 2” of 3 cards having a “Printed Joker”

Download this handy PDF for 13 Card Game Rules: “Download PDF Now”

How The Points Are Calculated As Per Indian Rummy Rules?

Let us look how points calculation is done, when you are playing online rummy card game.

CARDSVALUE
High value cards Ace, King, Queen, JackAll carry 10 points each
Joker and Wild CardsZero points
Other cardsHave point value same as their face value
Example: 8 , 9 10 8 points, 9 points, 10 points

Losing Player Points

If the player doesn’t have 2 sequences including a pure sequenceValue of all cards is added, capped at 80 points
If the player has formed 2 sequences including pure sequenceValue of cards that are not in sequence are calculated
Wrong Declaration80 points
First Drop20 points
Middle Drop40 points
3 Consecutive MissesConsidered as middle drop with 40 points loss
Leave TableIf player leaves table after picking from closed deck, it is considered middle drop. If the player hasn’t picked any card, it is taken as first drop.

Examples of Points Calculation With Winning Amount

Example: Table of 6 Players (Wild Joker Q)

PlayerHand FormedPoints Calculated
Player 12 3 4 5♣ 6♣ Q 8 8♠ 5♣ 2 2♣ K♠ Q♠The player has 2 sequences 1 pure and 1 impure. So, only the points of unmatched cards will be counted = 45
Player 24♠ 4 4♣ 4 5 Q 3♠ 7♠ 8♠ Q K 10♣ 9♣The player has not formed 2 sequences, including the pure sequence. Hence, points of all cards will be calculated =68
Player 33 4 5 5♣ 6♣ 7♣ Q 8 5♣ 2 2♣ 2 K♠The player has 2 sequences, 1 pure and 1 impure. It also has 1 set formed. The points will be calculated only for the ungrouped cards = 23
Player 4A 4 5 5♣ 6♣ 10♣ J 8 5♣ 2 2♣ Q K♠First Drop with a loss of 20 points
Player 54♠ 4 4♣ 4 5 Q A♠ 7♠ 8♠ Q K J♣ 9♣3 consecutive misses= 40 points
Player 62 3 4 5♣ 6♣ 7♣ Q 5 5♣ 5 2 2♣ 2WINNER

How Are Your Winnings Calculated In Rummy Cash Games?

At the end of the day it is all about seeing that winning cash amount in your account. You also need to be very clear how you are getting the sum that is reflecting in your Dashboard. Let’s help you understand how these calculations are done to play rummy online for real money.

  • Winning Calculation in Points Rummy?

    When you are playing points rummy cash games, it is based on a pre-decided rupee value. The winner of the game wins the entire cash amount lost by the other players at the end of the game. Here is how the calculation is done.

    Winning Cash = (Sum of all points of opponents) X (Rupee value of the point) - RummyCircle Fee

    Here is an example that will help us understand this better:

    Example:

    Total of 6 players playing points rummy for cash on Rs. 860 table. Each point has a pre-decided value of Rs. 4. There will be 1 player who will be the winner and remaining 5 will lose the game. The losing points of the remaining 5 players would be 45, 78, 23, 20, 40 respectively. The winnings will be calculated as:

    4x (45+78+23+20+40) = Rs. 824

    This amount, after the deduction of RummyCircle fee will reflect in the player’s account.

  • Winnings Calculation in Pool Rummy?

    The winning for pools rummy is calculated as per the given calculation:
    Winnings = (Entry Fee) X (Number of Players) - RummyCircle fees

    Example:

    Players pay the fixed entry fee for the tournament, which is used to form the prize pool. If 5 players join a pool rummy with Rs. 50 as entry fee. The prize pool of the game will be Rs. 250.

    The winner will win Rs. 50 x 5 = Rs. 250

    This amount will be credited to the winner’s account after the deduction of the RummyCircle fees.

  • Winnings Calculation in Deals Rummy?

    In deals rummy, the winner wins all the chips at the end of each deal. Here is how the winnings are calculated:

    Winnings =Sum of points of all opponents assuming each chip is equal to one point.

    Example:

    Let’s assume that there are 6 players on the table and the player 5 declares his hand. The other four players will lose with 10, 20, 30, 35 and 40 points respectively. The winner’s chips will be calculated as 10 + 20 + 30 + 35 + 40 =135 chips.

With all the above guide, get started to play rummy with right directions and win cash. RummyCircle gives you an option to make a rummy game download for hassle free, non-intrusive experience of online rummy. This app is available for both android users and IOS users. Also, you can enjoy the fun and entertainment packed game on mobile website.


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Gin Rummy Rules

Gin Rummy is probably the best-known Rummy game. It is a two-player game that reached its peak of popularity during World War II, when it became a national fad, famous as the game for movie stars and Hollywood players. (See also: Gin Rummy Glossary.)

Number of Players: 2 (for more than 2 players, see Gin Rummy for Three Players and Partnership Gin Rummy)

How Many Cards Do You Get In Rummy 500

Number of Cards: 52 (standard deck of cards, with no jokers)

Rank of Cards: K-Q-J-10-9-8-7-6-5-4-3-2-A (king is high, ace is low)

Value of Cards: Face cards (K-Q-J) count 10 point each; ace counts 1 point; all other cards count their face value (e.g. a six of diamonds counts for 6 points).

Starting a Match: To determine who deals first, the deck is shuffled, and each player draws a card. The player drawing the highest card (for purposes of the draw, suits rank spades high, hearts, diamonds, and clubs) has the choice of seats, and decides who deals first.

Shuffling & Cutting the Deck: Either player may shuffle the deck, but the dealer has the right of last shuffle. The non-dealer must cut the pack.

How Many Cards Do You Get In Rummy

Dealing: The dealer distributes the cards, one at a time, face down, first to his opponent and then to himself, until each player has ten cards. The next card, called the upcard, is placed face-up in the center of the table. The remainder of the deck if placed face-down next to the upcard, and forms the stock.

How Many Cards Do You Get In Rummy With 5 Players

Object of the Game: The object of the game is to form melds (or matched sets), which are three or four cards of a single rank (5-5-5, for example), or a run of three or more cards of consecutive rank in the same suit (4-5-6 of clubs, for example).

Gameplay: On the first upcard, the non-dealer must decide whether or not to take the exposed card. If the non-dealer does not want the card, he must say as much, and the dealer then has the opportunity to take the upcard. If he passes on it as well, then the non-dealer draws the top card of the stock, and play proceeds.

Each player's turn begins by drawing a card, either the upcard (the top of the discard pile, or the top card of the stock.

Each player's turn ends by discarding one card (placed face-up on the discard pile). If a player draws the upcard, he may not discard it during the same turn.

Knocking: When a player will hold less than than 10 points of deadwood (cards not part of a meld) after discarding, he may knock (though he is not required to knock). Knocking signals the end of a hand. For example, a player holding the following hand may knock:

In this example,the player holds two melds (the 7-7-7, and the J-Q-K of spades), along with 13 points of un-melded cards. If he discards the 5 of spades, he'll have 8 points of deadwood, and may therefore knock.

When knocking, a player places his final card face-down on the discard pile, then spreads his hand, arranged into melds and deadwood.

His opponent then lays down his own hand, laying off any melds, as well as any cards that connect with the knocker's melds. For example, if the opponent holds the following cards:

The opponent would have one meld (the K-K-K), would be able to lay off the 10 of spades (which connect to the knocker's J-Q-K of spades, and have 32 points of deadwood (10+8+6+5+2+1).

Scoring: Scoring for each hand is based on the deadwood difference between the two hands. In the example above, the knocker has 8 points of deadwood, and his opponent has 32 points of deadwood. Therefore the knocker scores 24 points.

If, however, the opponent had more melds, and had been able to lay off more points, he may have ended up with fewer points of deadwood than the knocker. This is referred to as an undercut, and earns the undercutter a bonus. For example, if the opponent had ended up with 6 points of deadwood, he would have earned the difference in the two hands (2 points), plus an undercut bonus of 25 points, for a total of 27 points.

The knocker may also earn a bonus. If the knocker ends up with zero points of deadwood, he has gin, for which he earns a 25 point bonus.

A running score is kept for each player. In addition the winner of each hand is designated by drawing a lines beneath his score.

The winner of a hand deals the next hand.

Game: A game (consisting of a number of hands) is played to 100 points. The player who first reaches 100 or more points wins the game, and scores a 100 point game bonus for doing so. If his opponent has not won any hands during the game, he scores an additional 100 point shutout bonus. Each player is then given 25 points for each hand they won during the game (this is called the box bonus or line bonus).

Each player's total score is then calculated (games points plus game and shutout bonuses, plus line bonuses). The winner earns the difference between his total scoreand that of his opponent.

Match: Gin Rummy is often played as a match, consisting of a number of games. A match is typically played to 500 points, though the match total may be any mutually agreed-upon number.

Irregularities:

  • The last two cards of the stock may not be drawn. If neither player is able to knock after the fiftieth card is drawn, the game ends in a draw (no score for either player), and the same dealer deals again.

  • Wrong Dealer - If the wrong player deals, the opponent may stop the deal if he catches it before the upcard is turned. If the upcard has been dealt, then the deal stands.

  • Faced Cards - If, before the upcard is turned, a face-up card is found in the deck, or if any card is exposed in dealing, there must be a new deal by the same dealer.

  • Irregular Hands - If either player ends up with an incorrect number of cards, and this is discovered before the player makes his first drawn, there must be a new deal. If the error is discovered after his first draw, and both players have incorrect hands, there must be a new deal. If one player's hand is correct and the other not,then the player holding the correct hand gets to decide whether ornot to demand a redeal. If he decides to continue playing, the player with the incorrect hand must correct his hand by drawing cards without discarding, or discarding without drawing. He may not knock during until his next turn.

    If an incorrect number of cards is not discovered until a hand is completed, a player with too few cards is penalized 10 points for each missing card, and is not eligable for a gin or undercut bonus. If a player has too many cards, there is no point penalty, but the offender may not claim an undercut bonus, and may not win the hand

  • Premature Play - If a player draws a card out of turn - before his opponent discards, or before the dealer has refused a passed upcard - the play stands. There is no penalty, but the offender must accept the card he has drawn out of turn.

  • Illegally Seeing a Card - If a player drawing in turn sees any card to which he is not entitled, every such card must be placedface up next to the discard pile. The offender may not knock until his next turn to play, unless be is gin. The non-offender has the right to take any of the exposed cards until he draws from the stock; then the offender has the same right to take any of the exposed cards until he draws from the stock. Once each player has drawn from the stock, the exposed cards are placed in the discard pile.

    If a player drawing out of turn sees a card to which he is not entitled, the rule given in the preceding paragraph applies,except that the offender may never take such cards, but may draw only his opponent’s discard or the top card of the stock in each turn.

  • Illegal Knock - If a player knocks with a count higher than the knock count (10 in standard Gin Rummy), but his opponent has not exposed any cards before the error is discovered, the offender must leave his band face up on the table until his opponent has completed his next play. However, If the knocker’s hand is illegal only with respect to the count of his unmatched cards, his opponent may accept the illegal knock aslegal (and undercut it).

    If the knocker has more than 10 points, and the error is discovered after the opponent has exposed any of his own cardsbut before he has laid off any cards, the opponent may choose to either force the knocker to play the rest of the hand with all his cards exposed, or to permit the offender to pick up his hand, in which case the offender is not entitled to an undercut or gin bonus for that hand.

  • Looking at Discard - The general rule is that a player who looks back at a covered discard loses his right to his next draw.However, players may agree in advance that looking back at discards will be permitted.

  • Wrong Card Discarded - If a player discards the wrong card when knocking, he may not retrieve it. If the resulting knock is improper, see Illegal Knock.

How To Keep Score In Rummy


Gin Rummy Variations

  • Doubling Gin (Open Gin)
  • Gin Rummy for Three Players (Cutthroat, Chouette, or Battle Royal)
How

Gin Rummy Strategy

  • As a general rule, draw from the discard pile only to complete or add to a set, not to form a combination (two cards that may become a set).
  • Try to put together two matched sets plus four or fewer unmatched low cards (you usually don't have time to make three sets).
  • Knock as soon as you can! You won't make Gin, but you're more likely to pick up a ton of points from your opponent's unmatched cards.
  • Success in Gin Rummy depends largely on keeping track of the discards. From this you'll know which of your own combinations are still 'alive' and you'll be able to guess which combinations your opponent is holding.
  • According to leading Gin Rummy scientists, the most useful card in this game is the 7, as it figures in more combinations than any other card. The least useful are the ace and king.
  • As in Poker, never try to 'fill an inside straight' in Gin Rummy. If for example you have a 4 and a 5, you can add to this with either of two cards, a 3 or a 6. If you have a 4 and a 6, however, you're only half as likely to run across a 5.

Other Gin Rummy Rule Resources

  • Gin Rummy Rules and Objectives by Robert Power

See Also: Play Gin Rummy Online


Additional Information